Friday, August 27, 2010

My Reflection

This synopsis is a reflection on the learning that I have undertaken during the E-Learning course as a part of my Bachelor of Learning Design Degree. The four areas that this synopsis concentrates on are accessing and gaining information, presenting knowledge to an audience, consolidating and refining new information and transforming information to develop new understandings. Tools have been selected from each of these categories that I feel demonstrate considerable benefit to both the learning of students and development of the learning manager's pedagogical skills.

Access/gain information.

Touchgraph is the tool that I have used most extensively since initially being introduced to it in this course. I had found myself becoming increasingly frustrated with search results using standard search engines such as google, particularly when looking for classroom resources. Touchgraph, although a google tool, appears to drastically narrow down the search results to include the most relevant to the search criteria. This finding was confirmed in conversations with colleagues on my blog. A further benefit when using this tool within a classroom environment is that there are no third party advertisements on the site.

The main screen shows graphic representation of the links between websites, this alone would be beneficial in a classroom situation to give students a wider view of the possible search criteria that could be used. The smaller screen to the left lists the sites by relevance, and also allows the user to click each link in turn for a synopsis and live link to the sight. This provides the user with additional insights into the keywords and phrases that may be linked to the original search criteria.

The ability to actually find useful information on the Internet is a fundamental requisite of its efficient and productive use. Upon reflecting further about my own online search experiences I have come to realise the huge responsibility that teachers have to ensure their charges are able to evaluate the information they find online. Information literacy is a skill that needs to be explicitly taught to our students. A comprehensive article by Mary Ann Fitzgerald, Assistant Professor, Department of Instructional Technology, University of Georgia discusses this subject in depth, and also provides a list of eight suggested teaching strategies that can assist teachers in this area.

Present knowledge to an audience.

The use of blogs and wikis within a classroom environment would have to be one of the most powerful information sharing and collaborative tools that teachers have at their disposal. The ability of these tools to reach out to people and places that would otherwise be beyond reach can not be under-emphasised. Having a particular interest in Indigenous Education issues I am always looking for ways to make connections and implement Indigenous perspectives in my lessons.

As outlined on my blog posting the examination of the
Learning Design Frameworks (Eisenberg and Berkowitz, 2001; Kearsley, and Shneiderman 1999), undertaken in this course reminded me of a website I had visited earlier which outlined an Indigenous Learning Framework. In examining this framework I began to realise the potential of ICT's and in particular Blogs and Wiki's to provide platforms upon which information can be presented that caters to not only the range of learning styles in our classrooms, but also makes a broader range of knowledge and information accessible in the classroom. Cultural considerations should be at the forefront of the learning managers mind when planning lessons in order to ensure that all student's needs are met. Kim Thompson highlighted this point in her posting on my blog about the Indigenous Learning Framework.

Of the digital imaging software tools that I investigated in this course I would have to say that Picnik and Moviemaker are the ones that really jumped out as useful in my year two classroom context. Children of this age are egocentric, and as such any resource which enables learning to become more personalised will generally provide positive results in the classroom. I recently implemented a literacy lesson in which the production of a scrapbook about a student’s holiday was a major component. The use of a software package such as Picnik and Moviemaker in this context would surely be a great way to engage the digital natives (Prensky, 2001) that inhabit our classrooms.

Picnik is a great tool to encourage creativity in students, particularly in areas such as literacy and art. Uses within the classroom could include the creation of picture books for which students write the script, creation of spelling prompts such as flashcards with pictures taken by students to represent common words and the construction of images for use in other areas of technology such as websites and blogs. One of the main positives of this software is the ease of use and unlike other digital imaging software this application could be quite easily mastered by young children. To this end the relatively limited scope of the software is a benefit rather than a negative.

Moviemaker offers similar benefits but with a greater range of features and therefore applications. The major payoff with moviemaker as demonstrated in my SWOT analysis in my blog comments is that it does require greater user expertise and hence scaffolding in the classroom. The negatives however do not outweigh the positives of using this tool.

Consolidate and refine information.

Bubbl.us was one of the first tools that I explored in this course, but is not the first tool of this kind that I have explored online. Having used various mind mapping tools, and having realised from quite early on in this course just how valuable graphic organisers can be to learning (Marzano, 1997; Frangenheim, 2006) As outlined in my blog posting on this subject I found it useful to delve deeper into the why’s and how’s of their usefulness.

With a simple search in touchgraph I came up with a study undertaken in the United Kingdom:
Using mind-maps to raise standards in literacy improve confidence and encourage positive attitudes towards learning. In a nutshell this study found that teaching students how to use mind maps led to positive outcomes: “Not only did their work rate improve but their attitude and self-esteem enabled the group of Y5 children to achieve considerably higher standards than were expected at the beginning of the year, in their Key Stage 2 SATs”.
The link to this study is below.
www.standards.dfes.gov.uk/ntrp/lib/word/Cain.doc


A further reading of interest is by Budd (2003), which emphasises the importance of the image itself in mind mapping:
The central point in the Mind Map must always be an image because the brain is drawn to an image more than a word”.
Budd quotes research undertaken by Driscoll which emphasises the importance of association in both memory and learning. When looking at mind maps under the lens of engagement theory (Kearsley and Shneiderman, 1999), it can be seen that the use of mind maps in small group situations Budd (2003) address the underlying principles of this theory
Students must be meaningfully engaged in learning activities through interaction with others and worthwhile tasks.
As Budd (2003) states:


The creation of Mind Maps in small groups instead of by individual students is to facilitate a deeper analysis of the topic through brainstorming. Moreover,small group activities allow students to voice their ideas, support their ideas with evidence, listen to other points of view, and gain confidence.


Transform information to develop new understandings.

Learning objects and learning styles.

Although learning objects are a tool that I had used with my previous year six practicum class, it was only recently that I had the opportunity to incorporate a learning object into my current year two practicum. As detailed in my blog the ability of such tools to trigger understanding in students who may otherwise struggle with conventional teaching methods should not be overlooked. Whilst the Learning Object is not the answer to engaging all students who would not otherwise be engaged, nor will it always provide such obvious results, it can be argued that when embedded within a constructed teaching and learning sequence, they can provide valuable scaffolding of student understandings.

According to Low et al (2010), learning objects that are designed to incorporate peer collaboration and interaction assist in developing student’s construction of knowledge. They state that it is imperative however that teacher’s are diligent in selecting and evaluating the effectiveness to the individual learning objects in order to ensure high levels of relevance and academic value.

The use of learning objects as individual or group resources is also a factor that needs to be considered in the classroom. In the context of a year two cohort, the introduction of the learning object is possibly best done in a group situation, and ideally with the use of a Smartboard. Once the learning object has been thoroughly investigated there is scope for students to move onto an individual or paired situation in a computer lab to consolidate skills. This will enable adequate scaffolding of the task to be undertaken and help to ensure that students are gaining knowledge from the learning experience.

In conclusion, the construction of this blog and the research undertaken throughout this course has allowed me to not only discover a range of valuable tools to use in the classroom, but has also encouraged me to justify why they are useful. I believe that it is this critical evaluation that will enable me to provide valuable learning experiences that incorporate ICT's, not just for the sake of using such resources, but rather because they add to the depth and value of the learning experiences I am implementing.

Selection of the comments posted by Phillipa Hahn

Podcasting with Juliet

Frameworks with Juliet

Moviemaker with Olive


Learning Objects with Sara

Blogs with Justin


References

Brady, L. (2006). A Collaborative View of Learning. In L. Brady, Collaborative Learning in Action (p. 67). Frenchs Forest, Australia: Pearson Education Australia.

Budd, J (2003). Mindmaps as Classroom Exercises. Retrieved on 24/08/2010 from:
http://www.legacy-irc.csom.umn.edu/faculty/jbudd/mindmaps/mindmaps.pdf

Eisenberg, M., & Berkowitz, B. (2001). Big6 Skills overview. Retrieved July 11, 2010 from http://www.big6.com/

Frangenheim, E. (2006). Reflections on classroom thinking strategies. Loganholme, QLD: Rodin Educational Publishing.

Kearsley, G. & Shneiderman, B. (1998). Engagement theory. A framework for technology-based teaching and learning. Retrieved from: http://moodle.cqu.edu.au/mod/resource/view.php?id=91796

Lowe, Kat, Lee,L ,Shibeci,R, Cummings,R , Phillips,R,and Lake,D (2010 Vol4 no 2). Learning objects and engagement of students in Australiand and New Zealand Schools. Brisitsh Journal of Educational Technology , 230.

Marzano, R. J. (2006). Dimensions of Learning. Heatherton,VIC,Australia: Hawker Brownlow education.

Prensky, M. (2001). Digital natives, digital immigrants. 9(5), 1-6. Retrieved from http://marcprensky.com/writing/Prensky%20-%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf

Thursday, August 12, 2010

ICT's & CRP's

I was chatting to Juliet about using podcasts, powerpoint and moviemaker etc to share children's stories and thought I would post the link to an e-book on critical thinking skills using fairytales. Many of the activities could be adapted to incorporate ICT's and given our LM4 assignments it is quite relevant I thought.

Teaching Thinking Skills With Fairy-Tales and Fantasy

Wednesday, August 11, 2010

8 Aboriginal Ways of Learning


I came across this Indigenous Learning Framework some time ago, but was reminded of it after we looked at the Big 6 and Engagement Theory Frameworks.

It occur rs to me just how many of the criteria within the framework can be met by incorporating ICT's within the curriculum.
As teachers we need to be aware of and responsive to individual learning styles including those that arise from different cultural backgrounds and experiences, however being limited in the opportunities and resources we have to physically explore our worlds beyond the classroom, ICT's it would seem offer incredible opportunities to widen our student's horizons.

Learning Objects and a Eureka Moment

I just wanted to share a little thrill that I had on Tuesday with my year 2 prac class.
One of the boys in the class (I'll call him Bill) is extremely low in both literacy and numeracy and often spends most of the lesson staring into space or misbehaving if he does not have one-on-one attention.
I have been teaching the class about money - the notes in particular, and I decided to use a learning object as part of my lesson this week. We share a Smartboard with the class next door, however I had not seen this happen to date and indeed when I questioned the kids before the lesson the majority had not had a Smartboard lesson since Prep!!
Anyway off we went next door. The learning object was a vending machine that the students had to choose the correct money for and place in the slot to buy a selected item.
Bill had placed himself at the very front of the class and was watching with much interest - not like him at all. As we progressed through the activity I could almost feel his desire to have a turn. I engineered a simple opportunity for him and he was successful - good start.
Running out of time, as you do, each student only got one go each, but Bill maintained his attention throughout. Then all of a sudden he exclaimed - I GET IT!!
Not able to contain his joy he blurted out an answer, much to the annoyance of the student whose turn it was - but guess what? He was right - he did get it - JOY!
Better still was the response of my mentor teacher at the end of the lesson when she said to the kids that as they seemed to enjoy the activity so much she would book the lab for them to have another turn.
That reminds me - I must email her the link!

Friday, August 6, 2010

Using Podcasts in the classroom

Just remembered that I made this vodcast with the help of my daughter last year as part of my SOSE webquest. It was quite easy to upload it onto youtube - if I can do it anyone can!
This is my eldest daughter Natalie, who does work for the company she is talking about.
Although I haven't had the chance to use the webquest in the classroom as yet, I think that the inclusion of a clip like this one adds a bit of reality to the task.
Many children have access to the tools required to make podcasts and realistically they are far more comfortable watching themselves on video than we are - which is why I made my daughter do this one!

Avatar's in the Classroom


It has taken me ages to get around to making this Avatar. Not really sure why, only that I could not think of anything worthwhile to make it say!!
However it suddently dawned on me that an Avatar would be a great tool to use to introduce an ICT lesson. I will be using a learning object with my class next week for the first time (I did heaps with my former class, but we don't have an interactive whiteboard or projector in the room at this school).
As these kids do not get a great deal of exposure to ICT's I'd like to make a good first impression - for my mentor teacher's benefit as well.
The kids have free play time every Friday afternoon and I think doing avtivities like this one would be ideal for that time slot - sure a little more work for the teacher, but it would really appeal to some. It could perhaps be done in small groups in conjunction with the next door class (who have the interactive whiteboard) so that there is still supervision of those not participating.
Hopefull my mentor teacher will like the lesson and who knows where it will lead!!!